![]() The third Trinity Move, Trinity Ladder, interacts with green Trinity Marks and is gained after completing Agrabah. Trinity Charge is specifically required to progress the game twice, first in Traverse Town and later again in Hollow Bastion. It interacts with Red Trinities and when used causes the party to charge at a wall or object, either breaking through in case of the former, or shaking something loose in case of the latter. Trinity Charge is the second Move and acquired after sealing the Keyhole at Deep Jungle. This typically causes minor items or chests to fall down from above, and in once instances, transports the party to an area above them. Trinity Jump only works on blue Trinities and, when activated, causes the party to surround the mark and jump. Trinity Jump is the first Trinity Move received upon approaching any Trinity Mark after the defeat of Guard Armor, typically either at the save point in the Accessory Shop or by approaching the world exit.
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